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The 14 Stories Behind the 2016 Building of the Year Award Winners

Last week, ArchDaily unveiled the 14 winners of this year’s Building of the Year award. Selected by ArchDaily readers from a pool of over 3,000 candidates, these 14 projects represent the best designs published by ArchDaily in the past year, as determined by an unbiased network of 55,000 voters who took part - each of them a judge in one of the world's most democratic architecture awards.

Representing a diverse field of architects, locations and project types, each design has a very different story about how it came into being, how its design responds to its context, how it fits into an architect's oeuvre, or what it says about the direction which architecture is traveling in. But despite the many different types of story represented, each of the stories behind the Building of the Year winners is a fascinating architectural tale. Here are those 14 stories.

4 Reasons Architecture Firms Should Engage in Design Competitions

4 Reasons Architecture Firms Should Engage in Design Competitions - Featured Image
This work was for Infosys Nagpur in India, a really interesting invitation-only competition to make a sustainable office development for 30,000 in a desert-like environment. We worked with great collaborative engineers including Atelier Ten, Arup and Andropogon. We didn’t win, but the founder of the company Mr Murtha ("The Bill Gates of India") was so impressed that he promised us we’d work together in the future. Image Courtesy of CannonDesign

For decades, architectural competitions have been recognized as a great way for architecture firms to get their big break, or to make a name for themselves in the types of projects they might not have been considered for before. However, competitions come with a downside: it’s not always easy for firms to build them in to their culture. Design competitions take time, often don’t translate to billable hours, and aren’t always clear pathways to strengthening the firm’s balance sheet, and as a result they have seen something of a backlash in recent years.

Still, as the architecture profession evolves, it’s important we never lose sight of the remarkable value design competitions can bring to architects, firms and design culture. Regardless of their type, scale or structure, design competitions are key creative opportunities that can enrich our efforts personally and professionally, and as design leader of CannonDesign’s New York City office, I’ve worked with my colleagues to embed them into our work. We see numerous ways in which they can add value to our work, our firm and our clients – and they could do the same for you too.

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Project of the Month: IV House

Starting in 2016, ArchDaily's projects team - the editors responsible for selecting the projects we publish on ArchDaily - will be selecting one exceptional project every month. We hope that this will shine a light into our selection process by allowing us to highlight projects that motivate and inspire us. Whether it’s a project that demonstrates an outstanding relationship to its context, or a building whose materials emphasize the power of architecture, these “Projects of the Month” should be seen not only as valuable architectural references, but also sources of inspiration and knowledge.

IV House / MESURA

15 Incredible Architectural Feats Made in Minecraft

With more than 70 million copies sold worldwide, it would be unfair to refer to Minecraft as just a simple game of textured boxes in a pixelated 3D world. After acquiring the makers of the game (Mojang) in 2014, Microsoft announced on Tuesday, January 19 that it also acquired MinecraftEdu, the official educational version of Minecraft, which is used as a creative tool in more than 10,000 classrooms in 45 countries around the world.

The infinite possibilities that the game offers have led millions of people around the world to make and share their greatest creations: cities, buildings and even the reinterpretation of historical structures. Minecraft's impact was recognized in 2015 when the Centre Pompidou dedicated an exhibition to its creative potential for children and adolescents.

We've rounded up 15 of the best models created on the platform. And if you use Minecraft, you can download most of them (via an external link provided by the creator) to add to your own account.

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Origami Pavilion Creates Shelter with 8 Folded Aluminum Sheets

The advent of parametricism has brought architects many new design capabilities; form finding, sun shading and visual texturing are just a few of the ways the technology has impacted structures. But perhaps its most noble function is its ability to optimize structure, especially through the folding of thin, rigid materials. This is the function that architect Tal Friedman has chosen to explore in his Origami Pavilion.

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This Mars Colonization Proposal Would 3D Print Biodegradable Fungus Towers that Leave No Trace

After NASA’s discovery of water beneath the surface of Mars earlier this year, and the subsequent critical and popular success of the movie The Martian, it's safe to say that the planet named after the God of War is all the rage. Those revelations have led to speculative looks at how our neighboring planet could be colonized from numerous designers, such as Norman Foster.

Many of those plans, including those of SpaceX founder Elon Musk, involve dumping Earthen construction materials onto the alien surface, potentially starting an inclination for pollution of our new world before it is even occupied. Spanish architect Alberto Villanueva of IDEA Architecture Office saw this as an opportunity for design to intervene. Using Martian soil and the fungus mycelium, Villanueva proposes a strategy utilizing 3D printing and bioluminescence that has gained the attention of both NASA and the European Space Agency.

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Tutorial: Using Vray and Sketchfab to Render and Share Your 3D Models

In this tutorial, originally published on the Sketchfab blog as "Sketchfab Archvis workflow based on V‌ray baked textures," Tarek Adhami guides you through the full workflow required to take your 3D Model, render it with Vray and upload to Sketchfab.

In this article I will be talking about my workflow to create a real time rendered 3D scene in Sketchfab based on Vray realistic lights and textures.

It does not matter what software you use to model your objects since what I am going to show you can be applied to other applications that Vray (or any similar rendering plugin) can support. In this example I used 3ds Max and Marvelous Designer for modeling and Vray for lighting and texturing.

5 Ways Architects Are Redefining Craftsmanship For a Postdigital Age

Craftsmanship is one of those topics which it seems almost everyone has a strong opinion. But while many lament the fact that traditional craft practices have been in decline since the industrial revolution, today a new generation of architects and designers have set about redefining and updating the notion of craft to include the most modern design and fabrication techniques around. In this article, originally published on Autodesk's Redshift publication as "5 Ways Architects and Postdigital Artisans Are Modernizing Craftsmanship," Jeff Link explores some of the traits that connect these pioneers to the craftsmen and women of a bygone era.

Craftsmanship in the digital age is hard to define. For some, craftsmanship evokes a purity of style, a preference for the handmade over the machine. For others, it recalls the Craftsman architecture of early-20th-century homes: overhung gabled rooflines, wide sheltered porches, detailed handiwork, and an ineffable Norman Rockwell sense of bygone Americana.

But regardless of one’s intuitive understanding of the term, the notion of craftmanship is evolving. Increasingly, the age-old knowledge of woodcarvers, masons, and other craftspeople is embedded in an intelligent design process using geometric computer models and machine fabrication to develop new crafts and architectural métiers—from gravity-defying furniture assemblies to complex workflows for robotic automatons. These innovations have helped place architects alongside craftsmen at the center of a revival in “maker” culture, which, for example, is in vivid display in handmade marketplaces such as Folksy and Etsy.

So what exactly is digital craft? And what does it look like in the work of top designers? Here, innovative architects identify five things postdigital artisans are doing to transform craftsmanship.

How Rammed Earth Walls Were Given a New Lease of Life in Vernacular Himalayan Buildings

How Rammed Earth Walls Were Given a New Lease of Life in Vernacular Himalayan Buildings - Featured Image
Courtesy of Archide

Located high in the Himalayan Mountains, the sparsely populated region of Ladakh is one of the more remote places on Earth. At over 3500 meters above sea level, the region includes terrain consisting of steep cliffs and wide valleys, and an extreme climate to match: temperatures often reach +30 degrees celsius in the summer months and drop to -30 degrees celsius in the winter. Severe weather patterns such as these typically require durable construction materials and technologies - yet with the region’s difficult-to-reach location and a construction season lasting only four to six months, importing materials becomes a costly, if not impossible task. Luckily, with help from Czech architecture firm Archide, residents were able to find that the best material for the job was one found right outside their doors: rammed earth.

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Kickstarter: Virtual Reality is Now Portable and Hands-free with the 2VR

Virtual Reality technology is changing rapidly - from Google Cardboard to more immersive models, headsets are now available at nearly every price point. Yet there remains one quality all of these devices fail to offer: portability. In our modern fast-paced lives, being able to take technology with you on the go is nearly as important as its functionality. But now, there may be a new wearable tech to meet that need.

Created by design office Stimuli, 2VR is the first headset that will fit in your pocket, making it possible to tap into the virtual world, no matter where you are in the world. The sleek device fits most standard smartphones and is operated hands free, allowing the user to feel fully immersed in the VR environment. Learn more about the product over on Kickstarter, where the first 50 backers can purchase 2VR for just $15.

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8 Beautiful Historic Buildings In 3D Models, As Selected by Sketchfab

At ArchDaily, we've said before how sharing 3D models online has the potential to change architecture for the better, allowing viewers to explore a design for themselves rather than being presented only the most flattering views via photographs. At the forefront of this 3D-sharing revolution is Sketchfab, a platform which allows users to upload their model and view it directly in their browser.

In this new series, ArchDaily is joining forces with with Sketchfab, to present the best architectural models featured on their platform, as selected by staff members at Sketchfab. In this first installment, we're taking a look at some of the best scans of historical buildings - and don't forget, all of these models can be viewed in virtual reality for the maximum architectural experience!

How a Transportable Student Village Could Alleviate Copenhagen's Housing Shortage

Thanks largely to its status as a hotbed of contemporary design innovation, the city of Copenhagen has become one of the most desirable places in the world to live. Yet, as has been seen in places like Manhattan, increased desirability can come at a cost to local residents. Due to rapid growth and a successful university system, Copenhagen has fallen upon a shortage of both student housing and land available for traditional development. The only open, affordable land in the city is located within ports – but it is currently zoned to be protected from any permanent construction projects.

Enter Danish company CPH Containers and architect Søren Nielsen, a partner at Danish firm Vandkunsten Architects. By creating a structure of shipping containers, the team has created a student village that acts a temporary complex, able to vacate the land upon short notice with its close proximity to existing transportation infrastructure.

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AD Readers Debate: #YoIsMore, NCARB Scraps "Intern," and More

In the past two weeks, the topics of discussion in the ArchDaily comments section have been incredibly diverse: from a debate over a light-hearted approach to getting the architectural job of your dreams, to a serious argument over the exploitation of young workers in the industry; and from criticism of a Zaha-like “melted yellow cheese” design to a favorable analysis of an intellectual postmodernist landmark. Read on to find out what our readers had to say.

Lacaton & Vassal and KieranTimberlake Named Among Metropolis Magazine's 2016 “Game Changers”

Metropolis has released their list of five design thinkers leading the world in innovation for their 2016 Game Changers issue. The Metropolis Game Changers issue was created in 2011 to showcase transformational changes that are national in scope, but global in impact, and can be awarded to individuals, firms, projects or ideas within the various spheres of design. Past nominees from the realm of architecture include Michael Maltzan, MASS Design Group, Edward Mazria, Vincent Scully, SOM’s Great Lake Century Project, and former SHoP Principal Vishaan Chakrabarti.

With two architectural firms, an architecture curator and a co-working space driving urban renewal all making the five-strong list, this year's Game Changers issue offers plenty of interest for architectural readers.

How Minecraft is Inspiring the Next Generation of Young Architects

For many architects, an obsession with design came at a very young age - often, an architectural career begins with toys such as wooden blocks or that old classic, LEGO. In recent years though, a new contender has emerged to inspire young architectural minds: Minecraft. In this article, originally published on Autodesk's Redshift publication as "Minecraft Architecture: What Architects Can Learn From a Video Game," Kim A O'Connell looks into the growing influence of Minecraft in architectural design and education, including the growing presence of the global "Blockworks" team.

Since it burst onto the gaming scene in 2009, Minecraft has become one of the world’s most popular video games—so much so that Microsoft bought the game and its parent company for a whopping $2.5 billion in 2014.

Today, the world-building platform has also garnered the attention of architects and designers. Could a video game actually change the way architecture is taught and practiced?

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These "Spite Houses" Are the Ultimate Lesson in How to Hate Your Neighbors

There are many good reasons to build a house: shelter, economics, or self-expression. But spite? In this article, originally published on Curbed as "Spite Houses: 12 Homes Created With Anger and Angst," Patrick Sisson delves into the "small but ignoble tradition" of people who constructed houses to enrage their neighbors, family members or the authorities.

What's not to love about a building called a "spite house?" In an essay in the New York Times, writer Kate Bolick discusses her dream of owning the Plum Island Pink House, a forlorn, decaying structure in Newbury, Massachusetts set in the middle of a salt marsh. The romantic, reclusive home stands alone for a reason; built by a recently divorced husband for his ex-wife as a condition of their separation, it's an exact duplicate of their shared home, just uncomfortably moored in the middle of remote wetlands and constructed without any running fresh water. The square loner is part of a small but ignoble tradition of spite houses, buildings created for malice instead of comfort meant to irritate or enrage neighbors, or occasionally piss off anyone unfortunate enough to be dwelling inside. Normally built to block a neighbor's light or access, they can be found as early at the 18th century. Here are some examples of homes or apartment that were built, or painted, out of anger.

Finding a Place in History: Joseph Weishaar on His Winning WWI Memorial Design

Last week, the World War I Centennial Commission announced architect Joseph Weishaar and sculptor Sabin Howard as the winners of the WWI Memorial Competition held to redesign Washington, DC’s Pershing Park for the 100th anniversary of the conflict. For Weishaar, a 25-year-old project architect at Chicago firm Brininstool + Lynch, the key to the design was to integrate elements of both a park and a memorial into a cohesive whole; his design, "The Weight of Sacrifice," incorporates a raised lawn surrounded on three sides by memorial walls with sculptures designed by Howard. ArchDaily was given the opportunity to sit down with Weishaar to learn more about his winning memorial design, his response to the park’s critique, and what the future could hold for the young architect.

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VR Architecture: Why the Next Design Frontier Will Be in Virtual Spaces

The new digital state of mind has affected almost every industry as we know it, from music to health. Meanwhile, architecture remains unaltered, trapped in its physical container. In our opinion Virtual Reality has come to stay, and it will transform the way we relate to spaces forever.

Our reality is a construction with multiple forms of expression - each culture, economy and geography produces its own model. Multimedia society has created a hybrid and complex reality where material formations are complemented by fictional ones like movies, videogames, advertising, avatars… Special effects are now part of our lives, and VR is one of them. It's not an independent and isolated dimension of actual reality, but part of it. In order to operate in this amplified scene, it is urgent to deploy new architectural skills. Platforms like Oculus Rift, Gear VR, Google Cardboard, HTC Vive, and Hololens combined with softwares like Unity or Unreal open a whole new design field.

Gallery: Public Auditorium in Llinars del Vallès by Alvaro Siza + Aresta Arquitectura

Gallery: Public Auditorium in Llinars del Vallès by Alvaro Siza + Aresta Arquitectura - Featured Image
© Joao Morgado

Architecture photographer Joao Morgado just shared with us images of Alvaro Siza's newest project in Barcelona -designed in collaboration with local office Aresta Arquitectura- the Public Auditorium in Llinars del Vallès.

The project is conformed by two red brick buildings, one which houses an auditorium with capacity for 300 seats and a second building with all the offices and technical spaces associated to the theater.

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How To Tune Your 3D Models For Online VR Viewing With Sketchfab

Earlier this month, Sketchfab announced a new feature which would allow any 3D model on their platform to be viewed in virtual reality on a device such as Google Cardboard. At ArchDaily, we think this is a huge step in defining how we will view and share architectural design in the future, and one of the best things about the new feature is how seamlessly it blends into Sketchfab's existing model sharing platform. At the same time, it's worth bearing in mind that creating a model for VR may take some extra consideration. In this post originally published on the Sketchfab Blog as "How to set up a Cardboard VR scene for Sketchfab," Bart Veldhuizen explains what designers can do to make their models as VR-friendly as possible.

With our new Cardboard VR button, Sketchfab has become the easiest way to view your designs in Virtual Reality. You can now literally publish your model to Sketchfab and view it on your Cardboard in under a minute.

As Cardboard relies on mobile devices, there are some extra things to keep in mind. In addition to displaying a regular Sketchfab model on the lighter hardware of your phone or tablet, we now render each image twice (once for each eye). So it won’t come as a surprise that you need to keep some things in mind when designing a Cardboard scene.

This tutorial will give you an overview of the most important limitations and will help you to quickly teleport yourself into your first Cardboard experiment.

5468796 Architecture's Response to The Guardian Over their "Failed" Social Housing Project

Early this month, The Guardian published a widely shared and debated article titled "Crime in the community: when 'designer' social housing goes wrong." The article told the story of Centre Village, a social housing project in Winnipeg designed by 5468796 Architecture and Cohlmeyer Architecture Limited, examining how noble intentions resulted in what they describe as "apartments poorly suited to family life, and a building structure that seems to act as a magnet for drinking and drug-taking at all hours."

Unsurprisingly 5468796 Architecture, who disagreed with much of the article's conclusions, wrote a response to the editor of Guardian Cities in the hope that their "letter to the editor" would provide some balance to the story. After The Guardian declined to publish the letter, the firm reached out to ArchDaily to ensure that their side of the debate was heard. Here is that letter in full.

We are writing to you in response to the Guardian article concerning Centre Village and many of the comments and re-posts over the last week. We believe the story that was published was inaccurate and provide the following for your information:

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MIT Research Team Develops Affordable Smart Glass Alternative

When it comes to scrutinizing architectural materials for their energy efficiency, one offender stands out above the rest: glass. Windows and curtain walls act as one of a building’s main outlets for heating and cooling losses, and as society advances into its more environmentally-conscious future, new, passive solutions will need to be developed to mitigate buildings’ energy footprints. In recent years, various smart glass technologies have been designed to automatically regulate light and heat based on environmental conditions. Yet their high price tags have prevented them from achieving widespread application. Now, a team of MIT researchers may have discovered an alternative to smart glass that could come at an affordable price.

What Is the Best Project You've Seen on ArchDaily?

Yesterday, we launched our 2016 Building of the Year awards, inviting you to vote for your favorite buildings that we published in 2015. Now in its 7th year, this global, user-driven awards process has allowed us to break down the traditional barriers in the architectural community, making awards a democratic and representative endeavor. But while taking the collective votes of thousands of architects is an excellent way to find the projects worthy of an award, it's not always the best way to understand why certain projects are deserving of praise; qualitative feedback can be just as important as the quantitative data.

So, as we embark on the Building of the Year journey once again, we wanted to supplement the award with more qualitative input. We'd like you to tell us which is the best project you've seen published on ArchDaily, and why? Whether your favorite building on ArchDaily is a sensitive response to its context, an intelligent use of materials or an intriguing and unexpected form, we want to hear about it! Let us know in the comments below, and the best responses will be featured in a future article.

Rage, Rage Against the Dying of the Light: On Turncoats, The Cass and Architectural Debate

“I’d like you to join me in hell” declared Catherine Slessor, the first female editor of The Architectural Review in her opening speech for the design debate series Turncoats in late November. What followed was a blistering, hilarious and poetic assault on the world of vanity publishing confided to an audience of 200 critics, architects and designers in SelgasCano’s Second Home. Normally a review such as this one might be accompanied with a film of the event itself, but in this case that is impossible due to Turncoats’ blanket ban on digital recording equipment (including phones) - one of numerous theatrical twists which have made this unassuming project one of the hottest tickets in town.

Turncoats is the creation of former AR Deputy Editor and current Deputy Director of the Architecture Foundation Phineas Harper, Studio Weave and Interrobang founder Maria Smith, and esteemed educator Professor Robert Mull, backed by the Cass architecture and art school. The series is like a hedonistic mash-up of an old school debating society and a ritualistic drinking game. Vodka shots, comedy warm up acts, sexy venues and mischievous polemical propositions make every Turncoats event a surreal and thought-provoking evening. The masterstroke is that not every invited panellist is speaking their mind – some are purely playing devil’s advocate. This reality-bending twist naturally invites a theatricality which blurs the line between argument and arguer, enabling a frankness of architectural debate rarely seen in our nervously polite industry.

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