This essay is an excerpt from the final chapter of Draw in Order to See: A cognitive history of architectural design, which outlines recommendations for reforming architectural education and practice. It uses the theory of embodied cognition—the science behind how our brains take in the built environment—to underscore the need for designers to reject the alienating legacy of Enlightenment rationalism that has pushed architects away from artisanal literacy since the industrial revolution. Although some of these practices and methods are already employed by individual educators and included in some curricula, they are neither widespread nor (more important) mandated in NCARB standards.
https://www.archdaily.com/941809/12-ways-to-reform-architectural-educationMark Alan Hewitt
Romania's modern architecture merges global perspectives with local traditions. From pre-modern styles to post-revolution work that began in the early 90s, the country's built environment is incredibly diverse. From cities like Bucharest to Cluj-Napoca and Timișoara, modern projects are being designed between historic structures.
In her Sesc Pompéia theater, architect Lina Bo Bardi designed a central stage revealing the structure and all the functions of the theater's program, and renouncing traditional theater seating. Her seats were not upholstered, were close to each other, and encouraged a more aware, attentive, and upright posture among the audience, thus honoring, according to her, the ancient art of theater.
In the same way that the characteristics of architectural spaces alter our mood, feelings, concentration, and learning, so does the integral design element of furniture, which must be taken seriously when considering comprehensive user experiences. Regarding schools and learning environments in particular, the same attention given to teaching materials is often not conferred on furniture and physical structure.
The urban crisis brings many challenges, but also presents opportunities for landscape architects to help build more equitable green spaces and cities.
As a Los Angeles resident who doesn’t drive, navigating the city on foot and bike has always made me feel like I have the whole place to myself.
But over the last two months, Angelenos have been freckling the streets—it’s like they’ve all discovered for the first time that they’re capable of exploring this city without a car. While most beaches and trails in the city were shuttered (they have since re-opened), I noticed the LA River becoming the city’s new “it spot” for socially distant hangouts. And in a city that lacks adequate public parks, people are turning any patch of grass or sidewalk—whether it’s an elementary school yard, a traffic median, or a bit of concrete next to a parking lot—into a bit of respite from the madness.
Interior design is a fundamental piece in creating an ambiance and complementing the architectural qualities of a residential project. It can either reinforce or subvert aspects of a building, create its own narratives within the rooms and also define the living spaces. Whether in renovations or designs started from scratch, creating interiors requires an understanding of the purposes and dynamics of those who will occupy the spaces. It brings architecture closer to a day to day level, in its most intimate form when it comes to housing programs.
Highlighting proposals presented in international competitions, this week’s selection of Best Unbuilt Architecture combines various functions, diverse conceptual approaches, and innovative ideas. Submitted by our readers, these projects include an awarded pavilion in Vietnam, a cantilevered-bridge proposal in New York, and a sustainable botanical center in Poland, amongst others from all over the globe.
With a lot of projects coming in from China, we have compiled in this roundup, a design for a children’s hospital and education building, as well as a national science center encompassing research buildings, laboratories, exhibition spaces, commercial use, and public facilities. On another hand, for the first time, a virtual project is featured, celebrating the LGBTQ community with a vessel of a layered and labyrinthine system of baths, showers, and pools.
The issue of the housing deficit plagues virtually all countries today. According to a study by the McKinsey Global Institute, 330 million urban families worldwide lack decent housing, or housing costs are so heavy that they need to forgo other basic needs such as food, heath care, and education for children. According to the WRI (World Resources Institute), it is estimated that 1.6 billion people will lack adequate housing by the year 2025.
Solving this problem is, understandably, complex. Having good housing means much more than simply having a roof over your head. Good housing is essential for physical and financial security, economic productivity, and human well-being. In addition to adequate comfort, it is essential that these houses are integrated with the city, jobs, infrastructure, and city services. For people living on the street, this issue is even more delicate. Among many other necessities, having a place to structure a life is essential to moving forward and prospering. One project that confronts this issue is Emerald Village Eugene (EVE), an affordable micro-housing community with a unique housing model structured to enable residents to transition from the streets.
Social media is changing urban planning, facilitating the shift from a functional understanding of design to a formal and commercial one. Behind the friendly veneer of spaces conceived as sets for social media content, complex systems of surveillance are being tested and developed. The built environment turns into an attraction, populated not by citizens but rather by users who feel the need to self-document their lives. Public space disappears under the lack of agency and collective use, becoming a stage on which bodies move according to predefined rules and choreography.
While developing a master plan for Medellin's urban lighting system, EPM, Medellin's public utility company, analyzed the Colombian city's infrastructure and nocturnal lighting system by superimposing a map of the system over a map of the city. What they found was an urban landscape blotted by "islands" of darkness.
Much to the surprise of the utilities company, the dark spots were actually 144 water tanks that were initially built on the city's outskirts; however, thanks to the progressive expansion of Medellin's city limits, the tanks now found themselves completely surrounded by the informal settlements of the Aburra Valley. Even worse, they had become focal points for violence and insecurity in neighborhoods devoid of public spaces and basic infrastructure.
We’ve asked our ArchDaily readers about which video game has impressed them most in terms of architectural visualization, and why. Hundreds of various answers later, it became evident that there isn’t one element that makes a video game stand out, but the virtually-built environment is almost always a key factor in how the game is experienced.
In video games, architecture plays a much bigger role than just being a backdrop of a virtual city or an authentic render of an existing one, it is, in fact, a fundamental component of transcending gamers into a virtual world that feels just as authentic as the real world does, but with extra adrenaline.
(WARNING: the videos and images featured in this article may potentially trigger seizures for people with photosensitive epilepsy)
The dialogue with history is certainly one of the most exciting topics for reflection that a designer may approach. Among the several academic and post-graduation courses, YACademy is certainly one of the most prestigious contexts within which designers may explore the topic of history and past architectures. Located in the historical heart of one of the oldest and most important Italian cities, YACademy offers a refined specialization program in "Architecture for Heritage". Now in its third edition, the course offers the opportunity to discuss the topic with some of the most refined design firms, with the likes of Alberto Veiga, Kazuyo Sejima, David Chipperfield and Benedetta Tagliabue.
Architect Antoine Predock (b.1936 in Lebanon, Missouri) started his pursuit of an engineering degree at the University of New Mexico College of Engineering. A chance encounter with architecture professor Don Schlegel sparked a life-long passion in architecture. After switching to architecture school – first at the University of New Mexico and then, at the advice of Schlegel, transferring to Columbia University, Predock obtained a Bachelor of Architecture in 1962. After traveling throughout Europe on a Columbia University Traveling Fellowship with a focus on work in Spain, he began his internship in San Francisco with Gerald McCue, a future Dean at Harvard’s Graduate School of Design. In 1966, Predock went back to New Mexico, the place he considers his spiritual home, to establish what since has become a world-renowned practice. In 1985, he was awarded the Rome Prize with residency and study at the American Academy in Rome.
In 1977, a New York Times article by Carter B. Horsley proclaimed that “Glamorous Glass Bricks Are Booming:” once a “less than first-class” material, it was beginning to gain acceptance among architects in residential and restaurant projects for its translucence, privacy, visual interest, and sense of order. However, following the industry’s brief but widespread use of glass bricks, many now associate the material with outdated 80’s architectural styles, an aesthetic that few seem interested in reviving. Yet pioneering contemporary architects have begun using this unique material in new and distinctly modern ways, whether for sleek and minimalist bathrooms, industrial bars and restaurants, vintage residential windows, or even experimental urban facades. As Horsley stated, it appears that glamorous glass bricks are booming – again.
https://www.archdaily.com/941686/glamorous-glass-bricks-are-booming-nil-againLilly Cao
Architecture is constantly changing and adapting to new needs, which are linked to social, economic, technological, political, and demographic changes. In this sense, the aging population is one of the most outstanding changes of the 21st century: The increase in life expectancy and the decrease in fertility rates mean that the older population is increasingly numerous. How can architecture help to provide a better quality of life, promote the autonomy, dignity, and well-being of the elderly?
When someone mentions architecture visualization, most immediately think of sketches, computational renderings, and drawings. This connection occurs because we almost always associate visualization with picturing a project that is not yet built, either for the validation of aesthetic and functional decisions or to represent the idea to a client, who is often unfamiliar with technical drawings. Yet in addition to considering superficial elements such as materials, plans, textures, and colors, when carrying out a project, the architect needs to be aware of technical issues that are invisible to the naked eye, which may directly influence the project.
In architecture, professionals must constantly deal with the challenge of representing a project clearly and understandably before it is built, making the space somehow more perceptible to people who are often not specialized in the field. Rendering is one of the most popular methods of three-dimensional representation among architects because it portrays the project more realistically. Reality, however, implies the presence of people and their ways of inhabiting spaces, which can be depicted through human figures, that must be coherent with the intended picture and interpretation of the architecture, the place it is located in, and the way it is inhabited.
During the first stages of architecture design architects must find the best way to convey their ideas to their clients so that despite having no technical knowledge, they can fully grasp the concepts. Therefore, professionals often rely on a certain tool or set of tools to represent what they have initially idealized, either through two-dimensional drawings, physical models, or perspective images. The latter seems to be the easiest for laypeople to comprehend, so architects have constantly sought to incorporate a set of new artistic approaches with the support of technological resources.
What happens when the sensor-imbued city acquires the ability to see – almost as if it had eyes? During the 2019 Shenzhen Biennale of Urbanism\Architecture (UABB), titled "Urban Interactions," Archdaily is working with the curators of the "Eyes of the City" section at the Biennial to stimulate a discussion on how new technologies – and Artificial Intelligence in particular – might impact architecture and urban life. Hereyou can find all the information about the “Eyes of the City” section, curated by Carlo Ratti, Politecnico di Torino, and SCUT - including exhibits, events, and project's blueprints.
From horse-drawn trolley to railways to the automobile, innovations in transportation have shaped not only the way our cities develop but also how people experience the surrounding landscapes while in motion. When in the 5th millennium BCE, Sumerians developed the first freely-spinning wheel with axle mechanism, this invention not only brought significant military advantage during the city-state wars in Mesopotamia but it also boosted the development of cities.
https://www.archdaily.com/941349/the-e-motional-landscapes-of-the-extra-urban-how-does-the-perception-of-surroundings-evolve-through-mobility-innovationCarmelo Ignaccolo, Tiziano Cattaneo and MIC
In countries where architecture adapts to the seasons, projects must respond so that they are comfortable for the users, both in the hot summer temperatures and in the cold winter. Tropical countries, such as Colombia, are a bit luckier. The temperature of construction sites depends less on the seasons and more on where they are located geographically according to the altitude above sea level; the closer they are to the sea, the warmer it is. For this reason, it is not essential to seal or insulate the interior spaces. On the contrary, the good management of constant ventilation creates a more permeable and contextual architecture.
We have put together a series of projects with different architectural programs: local markets, health facilities, cultural, education and housing projects. They show that with different construction techniques, you can begin to control the permeability, air flow, privacy or solar heat gain. Explore each of these projects below.
Many times I have not been able to decipher whether the video or the image I was looking at was real. In the same way, I had to convince friends or relatives —namely, people unfamiliar to the idea of the architectural render— several times that a building featured in a storefront advertisement or in a printed magazine was not real. There is no longer a gap —or limits— between hyper-realistic, computer generated visualization and reality itself. Are we reaching the limits of visualization of our spaces? Do our architectural visualizations meet our architectural expectations?
Havana appeals to those who romanticize the idea of a city that seems to be completely frozen in time. The capital’s urban fabric proudly displays its history, as it experienced waves of Spanish, Moorish, and Soviet influence. What really lies beyond the Revolutionary kitsch of vintage Buicks parked in front of colorful, yet crumbling homes, is the deprivation that Cuba has experienced throughout history.
The D1 swivel chair family designed by Stefan Diez for Wagner keeps users moving with its innovative joint mechanism, while fundamentally changing our conception of how office chairs look.
As architecture is increasingly reliant on renderings to convey its message and depict the unbuilt, many practices turn to seasoned 3D artists to help them portray their designs in the most favourable light; thus they externalize visualizations to a handful of firms.
The Midnight Charette is an explicit podcast about design, architecture, and the everyday. Hosted by architectural designers David Lee and Marina Bourderonnet, it features a variety of creative professionals in unscripted conversations that allow for thoughtful takes and personal discussions. A wide array of subjects are covered with honesty and humor: some episodes provide useful tips for designers, while others are project reviews, interviews, or explorations of everyday life and design. The Midnight Charette is also available on iTunes, Spotify, and YouTube.
This week David and Marina are joined by Michael Pyatok, FAIA Architect, Educator, and Principal of Pyatok Architecture and Urban Design, to discuss his proposal for density in cities, growing up in Brooklyn, low-income housing design, working with communities, and more. This episode is part of a series produced with the support of the SF Urban Program, Architecture Department, Cal Poly. In 2012 Michael was inducted into the Marvin Design Hall of Fame and in 2013 the AIA awarded him its annual Thomas Jefferson Award for Public Architecture in recognition of his contribution to the design of affordable housing.
https://www.archdaily.com/941346/compact-communities-in-conversation-with-michael-pyatokThe Second Studio Podcast